Independent game studio — Stockholm, Sweden

The hunting genre is underserved.
We are proving it.

MindMythic builds Action FPS Hunting games — more approachable than hardcore simulators, deeper than shooters. Our first title, PROJECT HUNT, is live on Steam and growing entirely by word of mouth.

Live title

Project Hunt

PROJECT HUNT key art — a lion overlooking the savanna at sunset

PROJECT HUNT is an Action FPS Hunting game — built for momentum instead of patience. Any hit with the right caliber counts: a deliberate break from the vital-organ systems that gate the hardcore simulators.

That accessibility opens design space the simulators can't touch — original storylines, escalating contracts, and event hunts that go far beyond deer season, from the savanna to prehistoric apex predators.

The game has shipped continuously since launch: new maps, weapons, events, and DLC, holding a Very Positive player rating on Steam — with a global creator program and a multilingual community wiki running alongside the game itself.

In concept — next title

Project Hunt: Mythic

A modern hunter, transported to a medieval world. Contemporary firearms against orcs, trolls, and dragons — the PROJECT HUNT formula, aimed where no simulator can follow.

Concept stage · Detailed materials on request
MYTHIC concept — facing armored beastmen in a medieval village with an M1 Garand
Concept build · in-engine
MYTHIC concept — iron sights on a horned warlord in torchlit streets
Concept build · in-engine
The studio

Built by one.
Shipped like a studio.

MindMythic AB was founded in Stockholm to give PROJECT HUNT — in development since 2022, live since 2024 — a permanent home and a path to scale.

The studio is led by its founder: over two decades of AAA development across MMO shooters, narrative FPS, and open-world hunting — including work on the genre's market leader. Every system in PROJECT HUNT was built against a first-hand understanding of what the incumbents do, and what they leave on the table.

The next phase pairs that direction with senior AAA partners from the founder's own network — scaling output without scaling burn.

  • Nexon
    Counter-Strike Online 2 — MMOFPS on the Source engine
    Seoul · MMO shooter
  • Starbreeze Studios
    First-person action development
    Stockholm · FPS
  • Avalanche Studios
    theHunter: Call of the Wild — DLC development on the genre benchmark
    Stockholm · Open-world hunting
  • Ubisoft
    Far Cry franchise — open-world action
    AAA open world
  • MindMythic AB
    PROJECT HUNT — solo-built, live on Steam
    Stockholm · Founder & CEO
Contact

Talk to us

For investment, publishing, and partnership inquiries — detailed materials are available on request.

For press and creators, the creator program handles keys and campaign requests directly.